User Interface & Design
Intro
Create a usable and user-friendly design to provide a consistent experience for new users. The environment (TV, Mobile, pc) are designed differently to cater to the environment specific needs.
UI Environment
Mobile UI (Designing for Small Screens & Responsiveness & Simplicity)
Small Screens
- Fewer Elements than website/application
- Targets should be easier to hit on screen
- Keep it Minimalistic, apps seldom have lots of frames, decorative elements
- Try to keep it on One Screen, switching screens may throw users off
Responsiveness
- Take as little time to complete a task as possible
- If an operation is going to take a long time, show some kind of spinner icon, loading bar or progress bar
Simplicity
- Common function should be easy to find
- Button to create a message could be a different color than all others
Visual Elements & Principles of Design
Visual Elements (appeal to sight): Line, Shape, Direction, Size, Texture, Color, Value Principles (How these Visual Elements can be used): Balance, Gradation, Repetition, Contrast, Harmony, Dominance, Unity
Importance of Principles of Design
Accessibility: The practice of building digital content and applications that can be used by a wide range of people, including, visual, motor, auditory, speech disabilities
Elements of Design
Design elements have an impact on how a piece of work is perceived, executed and used and are present in design
- Form. Refers to the object you’re designing for
- Shape. E.g. Button on website, 2 different types: geometric and organic. It can live in a form
- Line. E.g Nav bar could have a line to divide itself from content
- Texture. The way a surface feels or in the digital space the way it’s perceived to feel
- Color. Help the organization of a design, and give emphasis to specific areas or actions
- Space. The area around, below or behind an object. For e.g button within a shadow to make it feel closer to the user
- Movement. Applied to lines, shapes, forms and textures and move objects in space
Principles of Design
- Balance - entails the equal use of 2 or more EoD in creating a design that has a harmonious relationship of elements to each other
- Emphasis - Capture focus on a user interface - H1 Header text ,
- Movement - Move the visitor’s attention that leads him/her to content. Such as Sign up for the newsletter page.
- Variety & Contrast - The use of complementary colors to keep user’s attention without making it boring
- Proportion - Correlation of a design element to other elements. Has to be in an informed arrangement. E.g. Font sizes, the usage of rems
- Unity - Refers to how successful the coming together of all the design elements and PoD are complemented